I can not delete an existing C++ code directly from content browser. I wonder if there are any official guys from Unreal in this forum who can see this post and explain it. I switched from Unity to Unreal, deleting script from Unity Editor is frequently used in Unity development every day. Unreal must have equivalent counterpart, right?
-Open the folder where the code is.
-delete the files
-delete the *.sln file in root folder
-delete /intermediate and /binaries from root folder
-right click on .ueproject file and select ‘generate visual studio project files’
-rebuild.
Yes…a bit painful but you get used
Yes, the more painful thing is that you have to restart Unreal to make Content Browser refresh, or you will find the deleted C++ class is still there. It is hard to imagine this is what a modern engine in 21 century does… Didn’t anyone else complain this to the official before?
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