I’m trying to migrate an asset and all its dependencies (as tracked by UE4) to another project. The blueprint (BP_MwsSatellite_ExplosionFX) and all the related items have been localized and contained in the Developers sub-folder. There are no Hard References outside of Developers.
However, there is a lingering Soft Reference to a Static Mesh (circle_inv) outside of the Developers folder. I believe this reference was created (or copied) when copying a Material or Static Mesh from another folder within this same project. I’m not sure why this Soft Reference wasn’t updated when the Hard References were re-assigned to the Static Mesh (SM_SphereDish) within the Developers folder.
Usually, the dependencies in Reference Viewer are: Static Mesh → Material → Texture. However, this unneeded Soft Reference appears as: Static Mesh (hard reference) → Material → Static Mesh (soft reference)?!?
I’ve tried to “Fix Up Redirectors in Folder” in both locations indicated by Reference Viewer, but I suspect that does not fix Soft References. So, how can I delete this unneeded Soft Reference so that the migration does not bring across any items outside of the Developers folder? Is there a solid Reference Manager available or in the works?
Thanks,
Ricardo.