Hey there @StarChyme! Welcome to the community! So the Character class is actually geared towards 3D. If you look, you cannot remove the Skeletal Mesh Component as it’s created in the C++ class. You can tell by the Edit in C++ shown next to it.

So the general recommendation I have would actually be to make a new BP, a Paper Character class.
This is actually purpose built for 2D games. From there you would then modify the Sprite component and add your 2D character this way.

However the caveat comes with the fact you will have to partially manually transfer your changes over to this character, as the classes aren’t the same and not all data can be 1:1 transferred.
Here’s a tutorial that goes into solid depth on everything I’ve already been over and a little more to help you get started:
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