I am a new dev. I spent like 5 hours setting up my prefered physics (jump hight, speed, etc) in the 3rd person template. But now I want to remove Quinn (default) character from my project and replace it with a 2d sprite (using paperZD). My first instinct was just right click the character and force delete but that removes my pre-set physics I worked on. How can I remove the default mesh and replace it with a sprite (new dev, use small words ty )
Hey there @StarChyme! Welcome to the community! So the Character
class is actually geared towards 3D. If you look, you cannot remove the Skeletal Mesh Component
as it’s created in the C++ class. You can tell by the Edit in C++
shown next to it.
So the general recommendation I have would actually be to make a new BP, a Paper Character
class.
This is actually purpose built for 2D games. From there you would then modify the Sprite component and add your 2D character this way.
However the caveat comes with the fact you will have to partially manually transfer your changes over to this character, as the classes aren’t the same and not all data can be 1:1 transferred.
Here’s a tutorial that goes into solid depth on everything I’ve already been over and a little more to help you get started:
Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.