How to delay something without a delay node?

Hello! So I’m trying to make a button, where when player presses it the game “set game pause”, player hears a voiceover, and then game would resume. After doing some testing the Delay node simply breaks everything after it, and game will not resume, now this code is not final by any means, but should be a nice visualization.

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its possible pause, well pauses the delay node. you could use tick and check TickWhenPaused but ive not tried to do what you’re doing

Hello,

Try this. You don’t need to enable “Tick Even when Paused” for it to work.

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