I want to make a cut scene or everythingnelse before my character spawn in the map and became playable (Excuse for my bad English)
Cutscenes can be done within the engine with Matinee (search the unrealengine youtube channel for a tutorial)/
But there are many ways around this.
You can move them on the first frame (eventBeginPlay) way far off into space and then move them back.
You can create a level with a empty/mostly empty gamemode just for the cutscene
You can simply Cast:;GetPlayerCharacter(yourCharacterBPName) and then off the blue pin type in “UnPosess” so that your no longer in control of the character then one your cutscene is over you can “Posess”
You can also do a respawn setup like this and just kill your player first
Hope this helps
Don’t forget to accept an answer that best clears your question up or answers it so when the community finds your question in the future via search/google they know exactly what you did to fix it/get it going.
Set your character’s Visibility to false at Begin Play. Then make it true once matinee is over.