Hi all, I’m having severe problems about performance on my project. I saw that the number of actors in the game raises from the 50-70 average at the beginning to like 2000 after 10 minutes of game with a (predictable) performance drop.
I have ofc the “actor destroyer” service in my blueprints that kills every no-more-useful actor in game, but the destroyed actors didn’t full get away, they remain as “deleted actors” in the scene outliner.
How do I fully delete them?
Thank you.