I’ve checked upper link already but
MyActor = NULL;
this results editor crash
GetWorld()->ForceGarbageCollection(true);
this with the same result
When I set MyActor to NULL it looks like actor is over but it’s always couse editor crash.
if(!ActorRef) return;
if(!ActorRef->IsValidLowLevel()) return;
I’m trying to use this condition from Rama’s post but without any results because its always true. I tried also whole VDestroy(UObject * ToDestroy) function but this doesn’t work either (crash).