How to define the front of a mesh?

Hello!
The player in my game is in first person, and sometimes I want to move them to points of interest.
The problem is when there’s a mesh with an obvious front, like a laptop, and I want to place the player in front of it.

If I move the camera to where the laptop is, that’s fine, but if the laptop is rotated away, I’d want the camera to come around it so player faces the screen of the laptop.

I could set coordinates specifically, of course, but I was hoping there’s perhaps a way to that automatically?
Is there some way of telling unreal ‘this is the front, position the player’s camera facing that front?’

Hope I’m being clear… let me know if not!

Thanks!

GetForwardVector() you can multiply it by the bounds of the actor and add it back to the world location to get a vector in front of the actor

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You could get actor forward vector,which is the X axes.
And an easy way is adding a socket to the mesh and manually setting the socket transform if you don’t want to calculate.