how to define large amounts of editables faster?

Hello, I have a large amount of editable props and manipulators defined as so:

    @editable detector45 : prop_manipulator_device = prop_manipulator_device{}
    @editable cube45 : creative_prop = creative_prop{}

I have 360 of these and assigning all of them in the editor manually would be very straining. I was wondering if there was a way to loop over the objects in a folder and automatically assign them each to an array or something similar?
Thanks for your time.

You can use gameplay tags, its not the same as just having it in an array, BUT if you have a prop/device that you want to duplicate a lot you can use gameplay tags to mark them, and then follow the guide to convert them to an array. Hope that is a good enough solution for your question

https://dev.epicgames.com/documentation/en-us/uefn/gameplay-tags-in-verse

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