How to define exposed variable name of created Widgets by blueprint?

Hi all,

I need to create widgets during runtime and define it’s exposed-variable-name. I allready searched the web, but unfortunately couldn’t find any answer to this.

Currently when I create a widget during runtime from my “template” widget class by blueprint code, the exposed Variable-name ist the widget filename + something like “_c_number”.
But in my case I need to add “_level**” (** is a Number) to the end of the exposed Variable-Name.

So my question, is there a way to change or manipulate the exposed-variable-name upon creation of a widget or even an actor? I know when I drop that widget template from the content browser on to the “stage” in the widget editor I can manually give the widget a name and expose this as variable by clicking “is variable” for that widget.
But I need that dynamically done.

Appreciate any suggestions on this!
Big THX in advance!
WidgetExposedVarName