How to decrease memory usage for shader compile workers?

Hello everyone,

I just started out and since I am on the very low end of hardware requirements I would like to decrease the amount of RAM allocated to shader compilation.

I already tried tinkering around in BaseEngine.ini to reduce the number of shader compile workers to 1 or 2 but it always spawns 3 workers and fills up my system ram which is very poor at 8 GB (4GB GPU) leading to a full hangup since I don’t use a swap partition.

Running debian Linux with latest UE5 on a Quad Core without Hyperthreading, 8GB/4GB GTX960

Any way to leave the number of shader compile workers at 3 but lower the allocated RAM? If not i would like to try setting it to 2 or if that fails as well to 1.

Try using SM5 insted SM6

I don not know… but SM5 need less memory… maybe help a little