This worked and successfully stored the values.
explicit FMakeTransformData(FVector Location, FRotator Rotation, FVector2D UpwardForwardOffset, bool SweepTrace, ETeleportType TeleportPhysics, bool SetRotation, bool StopIfSwept, EWorldLerpType LerpModel, float TransitionTime):
Location(Location), Rotation(Rotation), UpwardForwardOffset(UpwardForwardOffset), SweepTrace(SweepTrace), TeleportPhysics(TeleportPhysics), SetRotation(SetRotation), StopIfSwept(StopIfSwept), LerpModel(LerpModel), TransitionTime(TransitionTime)
{
if(GEngine)
{
GEngine->AddOnScreenDebugMessage(-1, 2.0f, FColor::Yellow, Location.ToString());
}
}
For Anyone coming to this question:
explicit FYourStructName(YourVariableType VariableName,...):
VariableNameOfUProperty(VariableName), ...., {}