How To Declare UStruct Constructors

This worked and successfully stored the values.

	explicit FMakeTransformData(FVector Location, FRotator Rotation, FVector2D UpwardForwardOffset, bool SweepTrace, ETeleportType TeleportPhysics, bool SetRotation, bool StopIfSwept, EWorldLerpType LerpModel, float TransitionTime):
		Location(Location), Rotation(Rotation), UpwardForwardOffset(UpwardForwardOffset), SweepTrace(SweepTrace), TeleportPhysics(TeleportPhysics), SetRotation(SetRotation), StopIfSwept(StopIfSwept), LerpModel(LerpModel), TransitionTime(TransitionTime)
	{ 
		if(GEngine)
		{
			GEngine->AddOnScreenDebugMessage(-1, 2.0f, FColor::Yellow, Location.ToString()); 
		}
	}

For Anyone coming to this question:

explicit FYourStructName(YourVariableType VariableName,...):
VariableNameOfUProperty(VariableName), ...., {}