I’m running on Windows via Visual Studio 2013, then connecting to a Nexus 9 tablet. What’s the simplest workflow for debugging UE4 and/or my C++ gameplay code when it goes wrong on the tablet? I am getting tired of printf/cheat console debugging, which doesn’t cut it for some problems; debugging the Windows build is easy, just put breakpoints in my editor solution and it magically works. But I haven’t been able to get the Visual Studio debugger to successfully connect to UE4 on my tablet device. Any suggestions?
I’m also curious regarding this. Using
to dump commands gets quite old after a while.