How to Debug UAT C# Code in Unreal Engine 5.2 Version?

I’m using Unreal Engine 5.2’s source code version and trying to debug C# code within a custom plugin via the UAT’s BuildCookRun script for packaging. While I can add logs for debugging, setting breakpoints doesn’t seem to work. The BuildCookRun project isn’t visible in my project, nor can I add it. Any suggestions for debugging the BuildCookRun project?


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