Hi all,
Im having a bit of a problem with my AI character. When the health float variable is 0, i set
:
But the mesh starts to move on its own
Any idea how to debug it ?
Hi all,
Im having a bit of a problem with my AI character. When the health float variable is 0, i set
:
But the mesh starts to move on its own
Any idea how to debug it ?
Hello,
You can use “Show Collision” command on your console to see if the Capsule Collision is moving, or if any other colliders interact with your ragdoll.
Additionally, you could use the “Disable Movement” node and see if that helps.
Thanks for the suggestion, disabling the movement does nothing, and the capsule stays in the place without collsions while the mesh is flying around…
Maybe it has something to do with your physics asset of your NPC’s mesh? Have you tried changing it to another physics asset?