I have a floating vehicle (floatingPawnMovement), and I want to add engine sounds to it.
Like EVERY TUTORIAL ONLINE I’ve made a soundcue that uses a " continuous modulator" with an “RPM” parameter to modulate the pitch, I then add an Audio Component to my vehicle blueprint, referencing that Soundcue.
I update the RPM parameter in Soundcue on Event Tick in my vehicle blueprint.
The Problem is the soundcues RPM parameter seems to not update at all and it only plays the default pitch (the default value of the RPM parameter)
and the weird thing is there is no way to debug Soundcue parameter values to make sure they are even changing or not.