Hi,
I am packaging a game and then tried to launch it through command line. I am seeing a GPU crash.
Error: CurrentQueue.Fence.D3DFence->GetCompletedValue() failed
at D:\Idriss\unrealengine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:980
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
and when I tried to activate Aftermath, I see this:
LogRHI: Error: [Aftermath] Status: Timeout
LogRHI: Error: [Aftermath] Failed to get Aftermath stack data
Now I tried to follow this Shader Debugging Workflows Unreal Engine | Unreal Engine 5.3 Documentation | Epic Developer Community
to enable shaders debugging, I cannot find [Platform]Engine.ini
I only have DefaultEngine.ini
and when I tried to set them in the console, I was getting this:
Error: r.Shaders.Symbols is read only!
is there any way to debug this correctly or to add those flags?
Thanks,