I have a gameplay effect that deals instant damage. It works only on one occasion.
Works When:
- Called on Tick
Does Not Work When:
- Called on BeginPlay
- Called via AnimNotify
I’ve been trying to debug various things concerning GAS for about 2 weeks, but this one has got me stumped. Obviously on the path to making a game there are going to be hundreds of roadblocks.
My question is, how do i begin to debug Gameplay Effects that take effect? Breakpoints in blueprints don’t seem to give me much as far as information more like they are useful for the flow. Are there any events i can use in the “Event Graph” of the gameplay effect to get a glimpse at what it is trying to process?
- Print Strings are firing as expected in every scenario i’ve tested, my suspicion is that something is wrong with “Paylaod”
Having a rough go at this one, thanks for reading.