below is what i do:
create a c++ project on windows, correctly set a remote mac for compile job (rsync way)
set the "Buid Configuration" to "DebugGame", check "Include Debug Files"
start deploy
the project is successfully deployed to my iphone
start the game, and connect the device to the remote mac
open the generated xcode project file "UE4_FromPC.xcodeproj", choose Debug->Attach to Process->the game we previously launched
the game is successfully attached, i set breakpoint at the source code, the game stops as desired.
below is the "UE4_FromPC.xcodeproj":
Here comes my questions:
1. The engine module is not included in the project, how can i debug the engine source?
2. see the pic below, what amaze me is that if i pause the game, i can jump to engine code, and then i can set break point ! So i wonder if there is a way to include engine source in the generated "UE4_FromPC.xcodeproj"