I’ve been working on a project using Unreal Engine’s Blueprint system, but I’m running into difficulties debugging complex logic flows. Sometimes, it’s hard to track which part of the Blueprint is causing unexpected behavior or bugs.
Could you please share your tips or recommended tools and techniques for effectively debugging Blueprints? Are there any best practices to organize Blueprint nodes for easier troubleshooting?
Then your graph will display the execute calls of connections, and the values of variables (but be careful, sometimes you can see the cached value, and not the one that actually exists, Print String is a more reliable way to get variable value).