Hello,
I have AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) error and I try to debug it.
What I did to find the reason of the error:
- I removed all actors from the level. Packaged - the same error.
- I removed all created by me files from content browser. Packaged - the same error.
- I reseted to defaults Editor Preferences. Packaged - the same error.
- I reseted Project Settings by importing the default settings into the project. Packaged - the same error.
- I removed all plugins which I added. Make them as default. Packaged - the same error.
So, I am maybe not an expert but for me it looks like now the project is the same as a brand new project, and I still can’t package it.
In the log it says that AutomationTool refers to the path which doesn’t exist. Like somewhere there is a setting with this path. Where can it be? It has got broken right after I installed GitHub and Anchorpoint for multiuser syncronization or maybe after upgrading from UE5.2 to 5.3. But since then I’ve totally reinstalled Windows and Unreal Engine to clear it from GitHub and Anchorpoint. But the error exists.
Do you have any advices? I really need to continue to work on my project… I can play it in UE but can’t package…
Many thanks.