I created a MyFirstPerson shooter, based on the template, and can run it in the editor. I can also launch it
I would like to run and debug this MyFirstPerson shooter as a standalone game, outside of the editor, in a way so that I can put breakpoints in Visual Studio.
When I choose the ‘DebugGame’ configuration of MyFirstPerson, the error "Failed to open descriptor file …/…/…/UE4Game-Win64-DebugGame/UE4Game-Win64-DebugGame.uproject’ shows.
Is there some document that explains all the configurations and how to configure/use them? (Debug, DebugGame, DebugEditor etc)?
Does anyone know the workflow to debug your game (with breakpoints etc) from Visual Studio, without using the editor/launchers etc?