How to debug a character that is not moving from idle to walking animation?

Hi Everyone,

Were can I start discovering why my main character is not moving from it’s idle animation to it’s walking animation? I’ve been using this document so far:

https://docs.unrealengine/latest/INT/Gameplay/HowTo/CharacterMovement/index.html

So, I have the Animation Blueprint setup ( …and selected in the Character Controller CharacterMovement) and the state machine as provided. I also retargeted the animation assets correctly (I believe).

But for some reason the walk animation is not triggering, my main character just slides along the floor. Any help how to begin finding the problem would be appreciated! Thanks

Hmm, the only reason why this could happen is, that the speed variable in your anim bp is not working correctly -> double check if you have made everything like in the tutorial (especially that you have connected it with the blendspace in the state) :slight_smile:

Try this, go into your Blendspace and move the walk animation to lower speed.

For debugging, add a Set Movement Speed, value to 300, on Event Begin Play.