Hello! I want to make a game where I want to implement character customization and a clothing equipping system (like fallout 4 inventory system).
Firstly, I want to make the character perspective, which is similar to Fallout 4, I already implemented the base of the switch between third person (different mesh than first person mesh) and first person system, but I don’t know how to deal with the FPS Arms.
The issue being the fact that, as you know, fps template uses the mannequin arms (and if you want to use custom fps arms, from my understanding, you have to take a specific mesh, a metahuman for example, and delete all the body components besides the arms in blender), so, my question is, how do you make a FPS Arms system that works seamlessly, alongside character customization and clothing system like in Fallout4, DayZ, Tarkov, Pubg, or etc?