How to deal with big aerial texture for landscape mapping

Hi everyone,

I’m starting to develop new projects (landscape visualization) on UE. I’m working on big real landscape based on real data and as big as 45km² !

I’ m modeling mainly in blender where I can import big aerial texture as large as 25 000*25 000 pixels.

But when It comes to load those textured mesh in UE (I do an export as Fbx), I can import the mesh in UE but not the material. And when I want to import the texture in UE, I get an error.

So I read that I cannot import those kind of texture resolution in UE, but what Is the workaround to load big aerial mals ?

Thanks in advance for your ideas, expertise, advices…

Have a nice day.

Eco.

Hi

Maybe you should try using a landscape actor and using a height map instead of importing fbx (max resolution is 8192 though). Regarding the textures, you could split the textures up into 4 smaller ones and in the material in Unreal use the uv-mapping to realign them.
Also should this be able to run in realtime or not?

Hi,
Thanks for your answer, and for your soutions…It’s a pity that unreal cannot import this kind of texture when Twinmotion can…

Yes, this should be able to run in realtime.

I’ll try your solution.

Regards.

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I’m not too familiar with this tool, but you should look into the world composition tool. i think it allows you to make bigger landscapes, instead of just using a landscape actor. It should also make this run in realtime hopefully :slight_smile: