Hi!
I want to make an condition from the enemy:
When Enemy reach certain location, it will deal damage to the player (FirstPersonCharacter)
I have blueprint for an Enemy:
Volume that deal damage (it does when i walk through):
Also Target Point to simple move enemy into that point. I was trying to make a branch in Level Blueprint to
When Enemy and Volume meets, should it give player to the damage - like in turret defence. When enemy reach the end point it will dissappear and deal damage. I was following this tutorial: UE4 Tutorial - Health Bar + 2 Ways to Take Damage - YouTube