so pretty simple.. i run over a box volume it calls snow on. i create snow and it follows the player around. That’s good and it works. My problem is that I have another volume with a trigger that calls a weather off function. Within that function, I have my snow niagara system object ref and i was trying to figure out how to destroy/deactivate/remove the snow effect, but i cant seem to do anything with this object type. The only solution I can seem to find online says to promote spawn rate and setting it to zero. That feels grimy and i refuse to believe this is the proper solution. Maybe I’m missing something obvious, or maybe I’ve set this up incorrectly.. either way any help would be appreciated, thanks!

