How to deactivate a moving platform's sphere radius after a single use?

Hi there, I’m just trying to fix a slight issue. I have a timeline set up for a moving platform, and it seemingly works fine with the sphere radius triggering the platform, and then it rises until the timeline ends. However, for some reason, if I enter the sphere radius again once the timeline has ended, it strangely has the platform move up by a smidge. I don’t know why this happens and I wanted to see if there was a way to deactivate the sphere radius after it’s triggered once (or if there’s some other easier solution to prevent this platform from moving any higher than it’s supposed to).

Add local offset will always add local offset, better to use and alpha on a lerp from the timeline

Having said that, if you just don’t want it to be reusable, do this