How to Deactivate a Level Sequence Track in Runtime?

I have Subsequence Track in my Level Sequence that I want to deactivate in Runtime.

I know of the “Get Bindings” function, but with that I can only control the object binded tracks, not every track, like a Subsequence Track or Audio Track.

How can I get a specific track and adjust it in Runtime?
C++ is fine too.

As you mentioned, Get Bindings returns the object binded tracks.
You can call GetTracks on the level sequence that will return the non binded ones.

I don’t think there’s a way to get all of them.