How to damage to a geometry collection component in c++?

Hello, I placed a Actor which contains one simple geometry collection component.
I can simulate it, see the result it’s destroyed into several pieces when its dropped from the height. But It’s not destroyed when I call the method - AddForce() or AddImpulse() to the geometry collection component. Is there any API to give arbitrary damage to the component so that i can simply simulate it’s destroyed with c++?

p.s when I checked the property with IsSimulatingPhysics() method , it always returns false.

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