Hello all, I have a damage issue going on with enemies. They can attack and deal damage to me, but I can’t deal damage to them. I thought I did everything right but obviously not. I’m not sure if it has to do with the blueprints or collision but I attached both + video of issue. Please help!
I’m not really sure what you mean by triggering but this is the attack setup on my character. Theres also more than one attack but this is the basic one. Only thing after in this screenshot is apply damage. (Couldn’t fit it all in one screenshot)
I mean I did that same thing for my character and it works, so I thought it would be the same for the enemy. Should I make a class for the enemy and cast to that class on my Character BP when attacking? Because you’re right, I don’t have any calls to the any damage event on the Enemy BP
Yes you should trigger that event in some way, and also implement the other issue @Everynone mentioned as well, I didn’t notice that.
Note: You didn’t provide the code for that but since you mentioned your character is affected by damage, I think the reason for that is you handle the detection for that inside the character blueprint already