How to damage a destructible using C++?

#Solution

pDestructible->DestructibleComponent->ApplyDamage

or

pDestructible->DestructibleComponent->ApplyRadiusDamage

/*
UFUNCTION(BlueprintCallable, Category=Destruction)
	void ApplyDamage(float DamageAmount, const FVector& HitLocation, const FVector& ImpulseDir, float ImpulseStrength);

	// Take radius damage
	UFUNCTION(BlueprintCallable, Category=Destruction)
	void ApplyRadiusDamage(float BaseDamage, const FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage);

*/