I searched but could not find a tutorial on this. I assume there has to be one.
I am trying to create a sphere with cut-outs in it so I can see what is inside it.
I want there to be an outer sphere (a shell) which is solid but has portions removed so the user can see portions of a glowing sphere inside it.
Then just export as FBX and import to the engine. You can do all of it except the sphere thickness in geometry mode actually.
PS: In fact, I just figured out how to do a ‘thick sphere’ in the engine, but it’s more of a hassle. ( You have to make two, invert the normals on one, and merge them ).