Hello
I have a trouble to split my landscape for tiny parts
I have to use real topological data so I got it from Open DB and Imported it to UE4
It was good but thinking about material rendering I realized that the landscape materials blending is not enough for my entire landscape.
What I mean is I want to use multiple materials more than 3; soil asphalt grass mud concrete and so on…
I made all materials for each and blending them by their material instance
and… my UE4 stopped rendering compiling
So I want to split my single landscape into multiple combinations such as mountain, ground, port and so on…
How to divide this single landscape?