Steps to Reproduce
- Create function for adding nodes
- Add MovieRenderPipelineRenderPassesto the Build.cs file
- Include MovieGraphImageSequenceOutputNode.hin the cpp
- Call this function
- Compile
UMovieGraphImageSequenceOutputNode_JPG* JPGNode = Cast<UMovieGraphImageSequenceOutputNode_JPG>(TmpRenderGraphConfig->CreateNodeByClass(UMovieGraphImageSequenceOutputNode_JPG::StaticClass()));