How to customize nodes Movie Render Graph Config in C++?

Steps to Reproduce

  1. Create function for adding nodes
  2. Add MovieRenderPipelineRenderPassesto the Build.cs file
  3. Include MovieGraphImageSequenceOutputNode.hin the cpp
  4. Call this function
  5. Compile

UMovieGraphImageSequenceOutputNode_JPG* JPGNode = Cast<UMovieGraphImageSequenceOutputNode_JPG>(TmpRenderGraphConfig->CreateNodeByClass(UMovieGraphImageSequenceOutputNode_JPG::StaticClass()));