I’m currently trying to build a portal system for my game.
At the moment there is an entrance and exit point.
The SceneCapture2D is located at the exit point a moves relative to the players position to the entrance point.
My problem now that the objects behind the Exit Point are shown in the portal, because the camera moves around
behind the portal.
For example the orange cylinder should be invisible in the portal.
Is there a way to cull objects until a certain location or make them just insvisible on the desired camera/scenecapture?