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How to CRT emulation in Unreal 4

Hello!

For my game I would like to have an CRT like effect on the screen, like in this two example pictures taken from a gamasutra article (http://www.gamasutra.com/blogs/SvyatoslavCherkasov/20140531/218753/Shader_tutorial_CRT_emulation.php).

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Anyway, has anyone done something like it, or know a tutorial or how to do it? I can do visual scripting, but no code.

Lurk into postprocess materials. There was some recent post about pixelated material or something like that, I cannot find it however.

I think this might help you: