How to CRT emulation in Unreal 4


For my game I would like to have an CRT like effect on the screen, like in this two example pictures taken from a gamasutra article (Shader tutorial: CRT emulation).


Anyway, has anyone done something like it, or know a tutorial or how to do it? I can do visual scripting, but no code.

Lurk into postprocess materials. There was some recent post about pixelated material or something like that, I cannot find it however.

I think this might help you: