I created an animation using the record feature, but there are always 30 or so extra frames before the actual animation starts. Can I get rid of that? My game is bad on purpose, but not so bad that the walking doesn’t make sense.
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help please
Go to the animation and then on the bottom where the frames are you can click in a certain area then right click and say remove frames number-number.
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Thanks sooooooo much. You, sir, just saved a videogame from certain disaster.
You’re Welcome
I did what you told the other guy and increased the rate scale while using ALS (advanced locomotion systems) in order to make a more snappy, and more fluent roll animation, but the animation just pauses where i tried to trim it and stays paused in place as long as the previous duration while testing in in game.