Hi all,
I’m experimenting with Control Rig using a water bottle rig, and I want to have two different controls drive the same bone in the hierarchy. Right now, it seems that each bone can only be assigned to a single control.
My goals are:
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Have two independent controls influence one bone.
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Maintain the skeleton hierarchy without breaking the rig structure.
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Be able to blend or combine the effects of both controls on that bone.
Is there a recommended workflow or node setup to achieve this in Control Rig?
Thanks in advance!
