How to Create Two Controls for One Bone in Control Rig While Keeping Skeleton Structure Intact

Hi all,

I’m experimenting with Control Rig using a water bottle rig, and I want to have two different controls drive the same bone in the hierarchy. Right now, it seems that each bone can only be assigned to a single control.

My goals are:

  1. Have two independent controls influence one bone.

  2. Maintain the skeleton hierarchy without breaking the rig structure.

  3. Be able to blend or combine the effects of both controls on that bone.

Is there a recommended workflow or node setup to achieve this in Control Rig?

Thanks in advance!

Use “Interpolate“ Node