I’m stuck on this one, it seems the hair shader in the content examples uses very specific maps to render the hair.
I’m wondering how to create these maps, I believe this is the info from the paragon video.
- unique id: random variant of strand
- root/alpha: gradient
- depth: displacement ?
How would I go about creating these maps ? I tried figuring out how to use this via maya hair and ornatrix but can’t figure out how to get a nice grayscale version of these maps, which the shader seems to like (grayscale hair alphas)