How to create "Tank Controls" in blueprint?

Hello! Is there any way to create tank controls, as Grim Fandango, in the blueprint? Something like could independently change the rotation of the character and its changes according to its rotation. (Example: Grim Fandango - Year 1: Part 1 - Walkthrough Gameplay PC - YouTube - Starts on 3:12 min)

Thanks!

Hi There,

Yes, it’s actually relatively simple to set up tank controls. If you’re using the Third Person Template, go into your ThirdPersonCharacter blueprint and follow these steps:

Disconnect these 2 nodes.

Go into the class defaults and search for “Pawn”. Make sure “Use Controller Rotation Yaw” is selected.

Select the FollowCamera component and set the location and rotation to “Absolute”. (If you’re using the Third Person Template, the X,Y,Z location values here should work as an example).

Go the Movement Input section and disconnect the InputAxis MoveRight node.

Connect the InputAxis MoveRight node to these nodes.

And there you go, tank controls. =)

Just that! Thanks, it worked!

Hi :slight_smile:
I have almost everything but i cannot find this.
Thanks for help.

This may be a little late, but that is a float + Float node.

Wow, sorry for the necro post, but this doesn’t work for me, at all. My character moves forward, and only moves forward. Refuses to turn

Hello to everyone this is my set up for tank controls but i dont know how to add animations for the turn side the forward is working good via BlendSpace but the other 3 turn A ,D and backwards is my problem any help is more than welcome

Hello , I did everything which works perfect for me, thanks for helps, I m trying to change turn rate which is very slow, but it seems like that I m not succesful, Do you know how to change the turn rate for using above instructions.