How to create static point light with fire light flicker effect

currently im doing a game project level, i want create a point light is static mobility and add light fickering or using blue print create the light flicker effect. However when static mobility light wih flicker effect cast on the box will have grey color issue.

I follow some tutorial, all of them are using stationary and moveble mobility, also those are work for me. But i want optimized the level, How?

Do anyone have any matter to create the point light with static mobility and fiicker effect? i dont want use anohter mobility, all i want is low down the performance.

Hey there @KTP_Ahlai_Enzo! Welcome to the community! So static lighting is so performant because it’s calculated before runtime and baked into maps to be loaded at once. This basically means that it can’t move or change in most meaningful ways because then those maps would have to be re-baked, which would mean you would just use another light mobility in most cases.

One workaround I’ve seen (though I can’t attest to exactly how much performance because I have never personally done it) is that users will use a two light system. One static at the lowest intensity of the flicker with shadows on and one Movable in the same location with very low light attenuation with shadows and other features disabled for performance. This can get you a dynamic flickering without having to pay the shadow performance cost, but it will look worse than just using a movable light with shadows.