How to create Shadow chatcher BluePrint in UE-5.4? plese anybody guide me
- Create a new material and name it
M_ShadowCatcher
. - Set the Material Domain to Surface, Blend Mode to Masked, and Shading Model to Unlit.
- Set the material to be Two-Sided.
- Add a Constant node (set to 0) for the Opacity Mask input.
- Add a ShadowPassSwitch node, set Default Value to 1 and Shadow Pass to 0, then connect it to Base Color.
- Save the material.
- Create a Blueprint Actor and name it
BP_ShadowCatcher
. - Add a Plane Static Mesh component to the Blueprint and apply the
M_ShadowCatcher
material. - Add a Light Source in the scene, ensuring Cast Shadows is enabled.
- Place the BP_ShadowCatcher Blueprint in your scene and test the shadows.
Would you like to explore adjustments for enhancing shadow quality in your scene?
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Hello, sorry but, what is this supposed to do exactly?
By setting the opacity to 0, this ensures that the shadowcatcher plane or whatever you’re using won’t actually render?
Am I confused somehow?
Thanks.