How to create seamless, automatically adjusting texture layers?

In this video at around 18 mins in, the author explains that he uses shaders, world textures, which basically float on top, and shows how other meshes (rocks) dynamically update depending on their rotation.

I guess this doc is relevant WorldPositionOffset | Unreal Engine Documentation
However, maybe someone could clarify and briefly outline the required steps and or point to a tutorial? Thanks.

Hi Unit23,

In the Content Examples Project that is available via the Learn Tab in the Launcher is a setup example of this.

You can open Content Examples > Open Level > Math_Hall.umap > Example 2.11 - World Aligned Textures

Here is the simple material that is used:

Thanks Tim, that link and the image is very helpful.