(Unreal 5.4, with blueprints)
I’ve made a level that has a few materials which have their own sounds such as dirt, grass, a puddle etc. They all work fine when my character interacts with them. And whenever I drop an object, a boucing ball, cube etc, they all have their own sounds but also trigger the sound of the surface.
So, for example, you can hear multiple beachball boucing sounds when dropping it from above onto a puddle, and you can also hear the sound of the puddle. But no matter what I’ve tried, I cant get the sound of the material (whether dirt or puddle etc) to repeat more than once when an object rolls over it.
Bouncing, no problem, but rolling, the object will only trigger the materials sound once.
Obviously, that doesn’t sound natural. In real life, if you were to roll a ball along a concrete floor covered with puddles, the ball would randomly create splash sounds, until it passed all of the puddles or came to a halt.
I just can’t figure out how to fix this. Is this a problem with my material sounds or the sphere and other objects, or all of the above? Its possibly something so simple but I’ve watched loads of Youtube tutorials, which almost have solutions, but they’re not actually about my exact problem.
So, after hours of trying I’m hoping someone here will know, or lead me to a decent tutorial.
Cheers.