How to create Projectile Spread?

Hello,

I am working on something with this functionality:

The problem is that you are combining rotators with the float-based Rotation. The “Float Rot” is not offsetting the direction, but redirecting it in the world completely. You should just break the “Get Control Rotation” and then Add the random float value into it, then make a new rotation with that.

Let me know if that helps!