I created an animation of a robot walking (2 steps) in sequencer. Everything works perfectly here. I then bake it to an animation sequence, but the child of the root bone is not baked in. I want the robot to move up and down as he walks. So I have the Head node move up and down. Head is the child bone of root.
No matter what I do, I cannot add the Head bone to any animation or pose. It just ignores it. All the other bones work fine.
Anyone know what’s going on here?