How to create points when actor hits landscape

Hi @Pete10101

Unreal can do so many things by standard and you can add so many features by yourself !

For example, just using add relative location (with sweep) to this little car here, i get all the contact point with the ground and with other object.
Just pin out the Sweep hit result, (and active the sweep) and you can get the impact point with all other collision active

Car_addRelativeLocation_SWEEP_Drawdebugsphereon_impactlocation.jpg