Hi. Im trying to build a pyramid shape but i cant figure out how to get the exact angle on the sides. Can I do this in UE4 or should I create that in blender?
Kind of hard to tell what you’re trying to do.
- You can build a pyramid procedurally block by block like the original designers intended:
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You could build one from procedural mesh, which is 5 triangles.
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Or you can import a mesh and then bam, pyramid:
This one is in the engine already: SM_Pyramid_01
You can also make one with geometry tools. Cone, 3 sides.
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