How to create perfect angles in UE4?

Hi. Im trying to build a pyramid shape but i cant figure out how to get the exact angle on the sides. Can I do this in UE4 or should I create that in blender?

Kind of hard to tell what you’re trying to do.

  • You can build a pyramid procedurally block by block like the original designers intended:
  • You could build one from procedural mesh, which is 5 triangles.

  • Or you can import a mesh and then bam, pyramid:

This one is in the engine already: SM_Pyramid_01

You can also make one with geometry tools. Cone, 3 sides.

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